Soul Knight Prequel S3 Mandatory Update Notice
Release time: 2024-07-18
Notice: Soul Knight Prequel Mandatory Update on July 18th at 10:00 AM (UTC+8)
Hello adventurers
The new season, S3: Submertide, is coming soon! We will be launching a mandatory in-game update on July 18th at 10:00 AM (UTC+8). The exact timing may vary slightly depending on the platform. For iOS users, the mandatory update will be launched on July 19th at 10:00 AM (UTC+8). iOS players can visit the store for the update starting July 18th.
The Mayor has an announcement: In previous seasons, we've noticed that some players have a high demand for gear fragments in the late game. To address this, in S3, main storyline dungeons (excluding Daily Invitations, Trial of Ember, Projection Playground, and Tower Top) will have a chance to drop Legendary Equipment Fragments (White, Green, Blue) when defeating enemies, aiding in gear progression.
To thank all for your support, we will send out season update rewards and season launch rewards via Mail after the mandatory update. For more in-game benefits, visit: S3 Season Rewards Summary
Season Update Rewards:
- Chest Key x1
- Gachapon Coin x1
- Weathered Hephaestite x1
- Lydite x3
- Coins x66,666
Season Launch Rewards:
- Tablet of Wishes x10
Note: The above rewards are only available to players who update to version 1.3.0.
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New Map: Searcrest Fathoms
- Features 1 new dungeon area and Thalassian story arc;
- Features approximately 30 new pieces equipment (including boss gear).
New Classes: Light-Based Classes
- S3’s new base class: Lightbringer can be unlocked via purchasing the Gold Order Medallion;
- For the first time, 5 Prestige Classes will be rolled out throughout the course of S3.
New Progression: Eidolon System
The brand-new progression system centered on Eidolons is now live, being obtainable through making Wishes. Eidolons are divided into offensive, defensive and support-types, with dedicated slots for them to be equipped. Eidolons can boost heroes’ base stats, and more importantly, provide talent bonuses.
New Mode: Affixed Dungeons
Unlocks upon completing the Submertide seasonal storyline, whereupon all dungeons will gain the option to be tagged with affixes. Affixes come in a multitude of flavors (buffs and monster enhancements, for instance) that combine to create distinctly variegated combat encounters from run to run. Affixed dungeons have more varied drops compared to their regular counterparts for optimal-efficiency loot-running.
New Difficulty: Ultra Extreme
Take on creatures Ultra Extreme in their aggression and bloodthirst for a chance at all-new U-tier equipment, and a raised enhancement level cap of 11+.
New Insane-Quality Equipment
New Insane-gear have been added in-game that synergize with new classes to create a plenitude of unique builds.
New Collectibles
- “Radiant Sea”-themed battle pass rewards: all-new home decor, furniture, and skins for both hero and weapons are now in-game.
- “Splash Bash Summeree”-themed Gachapon Dispenser prize pool: all new skins for both hero and weapons are now in-game.
Improvements to Other Game Content
- Made optimizations to the UI layout for the seasonal battle pass and Proving Grounds leaderboards;
- Made optimizations to the progression experience for dungeons and reduced the number of required levels for clearing a dungeon for first playthroughs;
- Made tunings to the requirements for unlocking gameplay mechanics from previous seasons (cybermodding, projection dungeons, Projection Playground, etc.) and optimizations to gameplay experience;
- Made optimizations to co-op and added an emote system for during runs.
- For other optimizations, visit: Soul Knight Prequel S3: Submertide Optimization Overview