Soul Knight Prequel SS2 Season Transition Notice
Release time: 2025-04-22
Here comes the SS2 Season Transition Notice—let’s check out what’s new!
Season Transition Timeline
End of Soul Knight Prequel SS1: April 21, 2025, 4:00 AM (UTC+8)
Start of Soul Knight Prequel SS2: April 24, 2025, 10:00 AM (UTC+8)
Season Transition Period: April 21, 4:00 AM – April 24, 10:00 AM (UTC+8)
Reminder:
The Finale Festivities and SS1 Order Medallion rewards will no longer be available after April 24, 2025 at 4:00 AM (UTC+8). The Claws Clash gacha skins will be removed on April 24, 2025 at 10:00 AM (UTC+8).
Content settlement, character transition, and leaderboard rewards during the transition period will follow the same rules as the previous season transition. Also, in the new season, we’re removing the weekly EXP cap for the Order Medallion—so you'll be able to complete quests and claim rewards even faster!
Item Inheritance Rules
Equipment
Equipment classification and inheritance will follow the same rules as in previous season transitions. The Fatebound system will be adjusted in the new season—stay tuned for more details from the official instructions!
Other In-Game Items
Specializations, Lydites, Hephaestites, and other in-game items will also follow the transition rules from past seasons. For more details, please refer to the SS1 Season Transition Notice.
In-Game Features
In the new season, Projection Playground and the Preview feature will be removed. Avaricious Gambit will stay in the game and keep its usual conditions and rules.
All other in-game systems and features will carry over as they did in previous seasons.
New Specializations & Insane Gear
Shinobi, Stormshaman, Necromancer, and Heliomancer will also gain their own Skill Specializations in SS2!
Note: Heliomancer’s specializations will be available in a later version of SS2. The other three classes will receive their specializations when the season begins on April 24.
Balance Adjustments
Initial Classes
Warrior: Specialization Adjustments
Windrend Slash: Wrath damage increased: From "Consume one stack of Battlelust to increase damage by 60% (at max level)." to
"Consume one stack of Battlelust to increase damage by 150% (at max level)."
Windrend Slash: Searwind damage increased: From "The projected slash deals Fire Damage, and its damage is increased by 60% (at max level)." to
"The projected slash deals Fire Damage, and its damage is increased by 80% (at max level)."
Whirlwind Slash damage increased: From "Dealing 210% Slashing damage (at max level) to enemies within a certain area." to
"Dealing 280% Slashing damage (at max level) to enemies within a certain area."
Whirlwind Slash: Scorchwind damage increased: From "Each time the skill deals damage, it inflicts additional Fire Damage equal to 60% of its base damage (at max level)." to
"Each time the skill deals damage, it inflicts additional Fire Damage equal to 100% of its base damage (at max level)."
Whirlwind Slash: Nightfall effect adjusted: From "Each attack has a 50% chance (at max level) to leave a Dark Whirlwind by the power of the Undertow at the spot, dealing Dark Damage for 1s (at max level)." to
"Each attack has a 75% chance (at max level) to leave a Dark Whirlwind by the power of the Undertow at the spot, dealing Dark Damage for 2s (at max level)."
Whirlwind Slash: Gladiarion effect adjusted: From "You send 3 projected slashes (at max level) in a random direction every 0.6s (at max level) while channeling the skill." to
"You send 7 projected slashes (at max level) in a random direction every 0.3s (at max level) while channeling the skill."
Herbalist: Skill Damage Enhancements & New Specialization
Alacrity Elixir damage increased: From "You launch into a sprint and gain 45% (at max level) increased movement speed for a certain duration, during when you conjure a cloud every few seconds to enemies within 2m, inflicting 240% Poison Damage (at max level)." to
"You launch into a sprint and gain 50% (at max level) increased movement speed for a certain duration, during when you conjure a cloud every few seconds to enemies within 3m, inflicting 300% Poison Damage (at max level)."
New specialization Alacrity Elixir: Enduring Effect:
"Extend the effect duration."
Leafstorm damage increased: From "Summon a whirlstorm of leaves that tear into enemies, dealing 150% Poison Damage (at max level)." to
"Summon a whirlstorm of leaves that tear into enemies, dealing 210% Poison Damage (at max level)."
Virulent Flask damage and range increased: From "You toss out a flask that deals 240% (at max level) Poison Damage to enemies within 3m (at max level)." to
"You toss out a flask that deals 300% (at max level) Poison Damage to enemies within 3.5m (at max level)."
Tempest Mage: Skill Damage Enhancements & Specialization Adjustments
Icicles damage increased: From "Dealing 180% Cold Damage (at max level)." to "Dealing 270% Cold Damage (at max level)."
Icicles: Revocation specialization adjusted: From "Icicles travel a certain distance before returning, with their damage reduced by 25% (at max level) upon return." to
"Icicles travel a certain distance before returning, with their damage reduced by 3% (at max level) upon return."
Icicles: Subdivision specialization adjusted: From "The number of icicles is increased by 6 (at max level), but with 25% reduced damage (at max level)." to
"The number of icicles is increased by 7 (at max level), but with 3% reduced damage (at max level)."
Icicles: Blighttouch damage increased: From "Each attack deals an additional 60% Poison Damage (at max level)." to
"Each attack deals an additional 120% Poison Damage (at max level)."
Icicles: Nightfall damage increased: From "Convert damage dealt to Dark Damage, increasing the damage by 60% (at max level)." to
"Convert damage dealt to Dark Damage, increasing the damage by 90% (at max level)."
Icicle: Outburst effect adjusted: From "You have a 69% chance (at max level) to release an icicle in a random direction upon crits." to
"You have a 90% chance (at max level) to release an icicle in a random direction upon crits."
Invoke Thunder damage increased: From "Chain lightning arcs from you to nearby enemies, dealing 180% Shock Damage (at max level)." to "Chain lightning arcs from you to nearby enemies, dealing 300% Shock Damage (at max level)."
Blizzard damage increased: From "Dealing 210% Cold Damage (at max level) and inflicting Vulnerable on enemies in a certain radius every few seconds for a certain duration." to
"Dealing 360% Cold Damage (at max level) and inflicting Vulnerable on enemies in a certain radius every few seconds for a certain duration."
Pyromancer: Skill Damage Enhancements & Specialization Adjustments
PryoFloo damage increased: From "You teleport to the target location and deal 240% Fire Damage (at max level) to enemies within 3m (at max level)." to
"You teleport to the target location and deal 300% Fire Damage (at max level) to enemies within 3.5m (at max level)."
PryoFloo: Prolusion specialization adjusted: From "Meanwhile, you deal AOE before teleporting, but the damage dealt will be reduced by 25% (at max level)." to
"Meanwhile, you deal AOE before teleporting, but the damage dealt will be reduced by 5% (at max level)."
PryoFloo: Pyromancy specialization adjusted: From "Instead of dealing AOE after teleporting, you release 3 tracking fireballs (at max level) to deal Damage, but the damage dealt is reduced by 25% (at max level)." to
"Instead of dealing AOE after teleporting, you release 7 tracking fireballs (at max level) to deal Fire Damage, but the damage dealt is reduced by 5% (at max level)."
Ember Wyrm Art damage increased: From "You unleash a fire dragon to hunt down enemies. When the dragon’s head or body passes through an enemy, it respectively deals 360% (at max level) and multiple instances of 90% (at max level) Fire Damage to them." to
"You unleash a fire dragon to hunt down enemies. When the dragon’s head or body passes through an enemy, it respectively deals 480% (at max level) and multiple instances of 120% (at max level) Fire Damage to them."
Volcanic Rift damage increased: From "Continuously ejects fireballs that deal 360% Fire Damage (at max level) to enemies in random nearby areas." to
"Continuously ejects fireballs that deal 480% Fire Damage (at max level) to enemies in random nearby areas."
Lightbringer: Skill and Specialization Adjustments
- Scintillating Orbs basic effect adjusted: The multiple hits from the specialization now come from consecutively expelled orbs rather than from one single orb's DOT damage over time.
- Scintillating Orbs: Germination specialization adjusted: Scintillating Orbs now have a chance to bounce forward again after the initial bounce. Additionally, forward bounces can still trigger the Scintillating Orbs: Outburst effect.
- Scintillating Orbs: Pyroduction specialization adjusted: Each Scintillating Orb now has a chance to leave at most one Ember.
Prestige Classes
Shinobi: Skill Damage Increased
Increased damage from Puppetry at all levels. Adjusted from: "Whenever a minion of yours crits, you also deal 100% (at max level) Slashing damage to the target. Your minions have 15% (at max level) increased crit chance." to: "Whenever a minion of yours crits, you also deal 300% (at max level) Slashing damage to the target. Your minions have 30% (at max level) increased crit chance."
Increased damage from Smokescreen Jutsu at all levels. Adjusted from: "You lob a smoke bomb that deals 240% (at max level) Bludgeoning damage to enemies." to: "You lob a smoke bomb that deals 450% (at max level) Bludgeoning damage to enemies."
Reduced mana cost of Grappling Strike at max level. Adjusted from: 10 → 6.
Assassin: Specialization Adjusted
Shadowstrike: Afterimage specialization adjusted from: "Create a phantom while dashing for a certain duration. During its existence, each of your attacks is double-cast." to: "Create a phantom while dashing for a certain duration. During its existence, each of your attacks is double-cast, and each phantom increases your additional damage."
Necromancer:
Reaping trigger condition adjusted: From "You absorb a soul from any entity upon its expiry" to "You absorb a Soul from any entity upon its defeat or expiry."
Necromorphology skill effect adjusted: From "When the number of Souls you have is at max, they can be expended at once to block an incoming instance of lethal damage as well as all subsequent incoming damage for a certain duration." to:
"When you take lethal damage, you can instead consume a certain number of Souls to recover all life and pass into the Void."
Lazarus Wave skill effect adjusted: From "Use your Casting Weapon to impose a warping force on the enemy’s soul, dealing Dark Damage, increased for each fielded minion you have. If a target is defeated within a certain duration of being affected, they’re reanimated into combat as your minion." to:
"Use your Casting Weapon to impose a warping force on the enemy’s soul, dealing Dark Damage. If the target is slain within a certain duration afterwards, they are reanimated as a Shade that assists you in combat, inheriting a portion of your Attack Power and life."
Possess will be reworked into a toggled skill: Soul Blast New effect: "By activating this skill, you maintain a stack of Dark Ailment on your minions and cause them to erupt in a violent explosion when defeated or when they expire, dealing Dark Damage to nearby enemies. Explosion damage is further increased for each minion fielded."
Legendary Equipment Effects
Valadrion Set The effect has been adjusted from: "Your damage is increased by 10/20/30% for every enemy present within 6m of you, with double the effect for bosses." to: "You gain 10/20/30% bonus damage for every enemy present within 6m of you, with double the effect for bosses, stacking up to 5 times."
Medusa Set The effect has been adjusted from: "For each meter of distance between you and a target beyond 6m or closer than 6m, your damage against them is increased by 8/15/20% or reduced by 3/6/10%, respectively." to: "For each meter of distance between you and a target beyond 6m or closer than 6m, your total damage against them is increased by 8/15/20%, stacking up to 4 times, or reduced by 3/6/10%, respectively."
Conquistador's Breastplate
The effect has been adjusted from:
"You take 100% increased damage, but each instance of damage to you cannot exceed 15% of your max life."
to:
"You take 100% increased damage, but each instance of damage to you cannot exceed 22% of your max life."
Equipment Affix and Stat Adjustments
- Adjusted the values of resistance-related affixes on equipment — you will now gain more resistance stats from your gear.
- Armor-type equipment now has new resistance-related affixes, while suffixes related to percentage-based life and Armor have been removed.
- Weapon-type equipment no longer includes Hit Chance affixes; Hit chance-related affixes can now be found on the newly added Core-type equipment.
Other Adjustments
Berserk Effect Adjustment The Berserk effect has been changed from: "For 3s, increases attack speed by 20%, ATK by 20%, and grants immunity to crowd control effects." to: "For 3s, increases attack speed by 20%, ATK by 15%, and grants immunity to crowd control effects."
Mirror Mimicry Chip Adjustments
- (1) Basic Effect: The cooldown has been reduced from 16s to 9s. The chip effect has been changed from: "Construct a projection of the target, but with reduced life. A part of the damage sustained by the replica will be mirrored onto the original. The projection will attack you." to: "Inflicts Vulnerable with amplified effect on multiple enemies."
- (2) Mirror Mimicry: Lite Glitch: Prefix effect changed to: "No longer ricochets, but the base duration of the Vulnerable effect is increased."
- (3) Mirror Mimicry: Immobulus: Prefix effect changed to: "Also temporarily renders the affected enemy unable to attack or move."
- (4) Mirror Mimicry: Machinator: Prefix effect changed to: "Also temporarily reduces the damage the affected enemy can deal."
Substat Adjustments
Expanded the range of additional Substats inherited by skills like Soul Sync — they will now also include Movement Speed bonuses.
Skill Mana Cost Adjustments
In the new season, we've reduced the mana cost of most level 1 skills, and introduced a scaling system where mana cost increases with skill level. The mana cost for level 10 skills remains unchanged