SS4 Season Transition Notice (With New Specializations & Balance Adjustments)
The SS4 Season Transition Notice is here! Dive into details about new specializations and class balance adjustments below.
Season Update Timeline
SS3 Season End: September 16, 2025, 4:00 AM (UTC+8)
SS4 Season Start: September 19, 2025, 10:00 AM (UTC+8)
Friendly Reminders:
- SS3's Medallion rewards are no longer available upon the start of SS4.
- SS3's Summer Gala skin and Gachapon skins ("Heroic Epic") will be removed upon the start of SS4.
- Though you can continue to clear floors in the Proving Grounds after SS3 ends and before SS4 starts, they won't be calculated into rank rewards.
Season Rewards
In SS4, the Carnelian rank threshold remains 400 floors, consistent with the previous season. Select maps in the Proving Grounds will continue to feature the Voidlands environment.
Rank rewards can be claimed via: Main Menu (top-right) → Core Events → Season Certificate
Note: Trophy rewards for the SS3 Provings Leaderboard will be distributed via in-game mail after the SS4 launch.
We are also introducing dedicated storage for Seasonal and Permanent characters, ensuring you never run out of space!
In-Game Modes & Features
Call of the Void & Voidshaping
Call of the Void gameplay and Voidshaping (including Void Transmutation) will be disabled in SS4. Existing Void equipment remains unaffected.
Void progression materials such as Void Hephaestite and Aethercube will expire in SS4. You may recycle them directly from your backpack when the season ends.
Dreadmarch Mode
Dreadmarch will remain active in SS4. Leaderboard rewards and chest rewards have been adjusted for the new seasonal environment. Join the battle on weekends!
To Glory Event
The To Glory Event will continue in SS4. Unparticipated knights can still rally and claim rewards!
New Specializations & Insane Equipment
In SS4, the Heretic, Stormwarden, and Vindicator will receive new skill specializations!
Note: Vindicator specializations will be released in a subsequent update during SS4.
Heretic and Stormwarden specialization details are available in the full image below!
Heretic
Besides the skills listed in the image below, the Heretic can also equip specializations for its [Amalgamate] and [PyroFloo] skills.
Stormwarden
Besides the skills listed in the image below, the Stormwarden can also equip specializations for its Icicles and Shield Blitz skills.
New Insane Equipment
Balance Adjustments
I. Base Classes
A. Pyromancer: Increased Skill Damage, Adjusted Specialization Effects
- Increased [PyroFloo] skill damage
- Before: You teleport to the target location and deal 300% Fire Damage to enemies within 3.5m while either creating an Ember, or absorbing an Ember instead to refund the skill's CD. (Lvl 10)
- After: You teleport to the target location and deal 350% Fire Damage to enemies within 4.5m while either creating an Ember, or absorbing an Ember instead to refund the skill's CD. (Lvl 10)
- Adjusted [PyroFloo - Pyroduction] specialization effect
- Before: 75% chance to generate an additional Ember when dealing damage. (Lvl 5)
- After: 50% chance to generate an additional Ember when dealing damage. (Lvl 5)
B. Thief: Increased Skill Damage
Increased [Shadowstrike] skill damage
- Before: You perform a rapid dash and double strike for your next normal attack, as well as gain 45% increased damage for 1s. (Lvl 10)
- After: You perform a rapid dash and double strike for your next normal attack, as well as gain 60% increased damage for 2s. (Lvl 10)
II. Prestige Classes
A. Vindicator: Skill Adjustments
- Renamed skill [Searing Brand] to [Executioner's Brand].
- Adjusted [Vindicator Form] effect
- Before: Dodge all physical damage and be immune to Light Damage, attack speed increased by 50%. Normal attacks dealt by dual blades inflict 100% Light Damage and Vindicator's Mark. Transformation lasts for 15s, removing all Grace upon expiry. (Lvl 10)
- After: Dodge chance is increased by 50%, and attack speed by 50%. Normal attacks dealt by dual blades inflict 100% Light Damage and Vindicator's Mark. Transformation lasts for 15s, removing all Grace upon expiry. (Lvl 10)
B. Heretic: Skill Description Optimization, Reduced Cooldown
- Updated [Thermal Incubation] description:
- Before: You summon a Flaming Hydra that inherits 130% of your ATK and 300% life to assist in combat, as well as incubate all Embers within 6m into additional Flaming Hydras.
- After: You summon a Flaming Hydra that inherits 130% of your ATK and 300% life to assist in combat, as well as incubate all Embers within 6m into additional Flaming Hydras, lasting 9s; up to 20 can be fielded at once.
- Reduced [Immolation Ward] cooldown from 6s to 3s.
C. Ranger: Buffed Insane Weapon Legendary Effect
- Adjusted [Verdant Verse] Legendary effect:
- Before: Scattershot's base CD is increased by 100%, but upon critting, it has a(n) 15% chance to create a spinning Razorward blade that deals 8% increased total damage before returning to you instantly.
- After: Scattershot's base CD is increased by 100%, but upon critting, it has a(n) 15% chance to create a spinning Razorward blade that deals 35% increased total damage before returning to you instantly.
D. Necromancer: Specialization Adjustments
- Adjusted [Lazarus Wave - Soultaker] effect
- Before: Shades are no longer reanimated but spawned immediately upon enemies being struck with the skill, and their total damage is increased by 100%, but they only persist for 3s (Lvl 5).
- After: Shades are no longer reanimated but spawned immediately upon enemies being struck with the skill, and their total damage is increased by 150%, but they only persist for 3s (Lvl 5).
- Adjusted [Returnal - Fatalism] effect
- Before: The Ghostrider can only revive once, but gains increased physical size and 80% total damage upon reviving; in addition, it will continue to fight on for 6s upon being defeated for a second time. (Lvl 5)
- After: The Ghostrider can only revive once, but gains increased physical size and 100% total damage upon reviving; in addition, it will continue to fight on for 6s upon being defeated for a second time. (Lvl 5)
E. Dreadknight: Specialization & Insane Weapon Legendary Effect Adjustments
- Adjusted [Dark Maelstrom - Engorgement]
- Before: Each time you spend life to cast the skill, the greataxe's AoE is increased by 14%, stacking up to 5 times; all stacks are cleared upon you using another skill. (Lvl 5)
- After: Each time you spend life to cast the skill, the greataxe's AoE is increased by 10%, stacking up to 5 times; all stacks are cleared upon you using another skill. (Lvl 5)
- Adjusted [Dark Maelstrom - Penumbra]
- Before: The skill always deals Dark damage, and 600% of the extra damage granted by Shadow Manifestation is now incorporated into the skill’s base damage. The skill's attack nullifies the original effects of Shadow Manifestation for 5s. (Lvl 5)
- After: The skill always deals Dark damage, and 400% of the extra damage granted by Shadow Manifestation is now incorporated into the skill’s base damage. The skill's attack nullifies the original effects of Shadow Manifestation for 5s. (Lvl 5)
- Adjusted [Strangling Grasp] Legendary effect
- Before: When you perform any charge-up attack, you attempt to manifest Darkblade: Decretum into your grasp for 5s; for this duration, 20% of max life of all enemies within 12m are put on reserve, and for every 1% of either your or the enemy's max life put on reserve, your Dark Maelstrom deals 0.5% total increased damage
- After: When you perform any charge-up attack, you attempt to manifest Darkblade: Decretum into your grasp for 5s; for this duration, 20% of max life of all enemies within 12m are put on reserve, and for every 1% of either your or the enemy's max life put on reserve, your Dark Maelstrom deals 0.2% total increased damage.
F. Stormblade: Increased Skill Damage, Specialization Adjustment
- Increased [Pealing Slash] skill damage
- Before: You perform 2 electrified slashes with your melee weapon within an instant, dealing 600% Shock Damage to enemies within 4.5m. (Lvl 10)
- After: You perform 2 electrified slashes with your melee weapon within an instant, dealing 800% Shock Damage to enemies within 4.5m. (Lvl 10)
- Adjusted [Pealing Slash - Voltage] effect
- Before: Damage is increased by 102% against an enemy with Shock Ailment. (Lvl 5)
- After: Damage is increased by 120% against an enemy with Shock Ailment. (Lvl 5)
G. Soulkeeper: Increased Skill Damage
- Increased [Summon Armaros] skill damage
- Before: With your own weapon as a medium, you summon an Armaros that inherits 150% of your ATK and 480% of Life, and additionally gains 60% of the summoning weapon's stats. A max of 1 Armaros can be fielded at once. (Lvl 10)
- After: With your own weapon as a medium, you summon an Armaros that inherits 150% of your ATK and 480% of Life, and additionally gains 90% of the summoning weapon's stats. A max of 1 Armaros can be fielded at once. (Lvl 10)
III. Equipment Legendary Effect Adjustments
Fall-from-Grace
- Before: Your skills have 30% increased AoE, but their damage is reduced by 30%. (Lvl 3)
After: Your skills have 30% increased AoE, but their damage is reduced by 10%.(Lvl 3)
Helheart: Cryo
- Before: Your crit damage is increased by 50% and are guaranteed to crit against frozen enemies, but your crit chance against non-frozen enemies is halved. (Lvl 3)
After: Increase crit damage by 40%. Non-crit attacks against enemies with Cold Ailment or Freeze have a 25% chance to become crits. (Lvl 3)
Knight's Relic Armet
- Before: Block chance is doubled, but you'll take 25% damage when blocking. (Lvl 3)
After: Increases close-range damage by 12%. Effect doubles when only 1 enemy is nearby. (Lvl 3)
Knight Captain's Warhelm
- Before: You can no longer crit, but your damage is increased by 25%. (Lvl 3)
After: Gain Valor Stance upon entering a new zone: +600 Attack Power and +10%% movement speed for 20s. (Lvl 3)
Knight's Relic Armor
- Before: For every 5% of life or mana put on reserve, block chance is increased by 3.5%. (Lv3)
After: Gain 20% damage reduction. The effect doubles when only 1 enemy is nearby. (Lv3)
Evanescent Halfboots
- Before: Your movement speed is reduced by 25% for 5s when attacked, but you gain Swift when not under attack. (Lv3)
After: For every 12m moved, unleash projected slashes that deal 200% physical damage to enemies within 6m. (Lv3)
Celesturgy Locket
- Before: Whenever you've any shields, your next skill-based attack expends all your shields to increase its damage by 35%. (Lv3)
After: When mana is above 70%, using a skill triggers Sage Ascendance: +60% damage, +50% mana cost for 10s. Ends early if mana falls below 25%. Cooldown: 10s. (Lv3)
Ancient Sorcery Ring
- Before: When the mana is below 25%, the mana regen increases by 4 per second. (Lv3)
After: When mana falls below 15%, fully restore it and reduce mana cost by 30% for 5s. Cooldown: 10s. (Lv3)
IV. Fatebound Adjustments
Mortal Kombo
- Level 1
- Before: Your charge-up speed is increased by 25%, and the damage of your charge-up attacks is increased by 30%.
- After: Your charge-up speed is increased by 25%, and the damage of your charge-up attacks is increased by 25%.
- Level 2
- Before: Your charge-up speed is increased by 50%, and the damage of your charge-up attacks is increased by 60%.
- After: Your charge-up speed is increased by 50%, and the damage of your charge-up attacks is increased by 45%.
- Level 3
- Before: Your charge-up speed is increased by 100%, and the damage of your charge-up attacks is increased by 100%.
After: Your charge-up speed is increased by 100%, and the damage of your charge-up attacks is increased by 80%.
Blowout
- Level 2
- Before: The AoE of your melee and AoE attacks is increased by 30%.
- After: The AoE of your melee and AoE attacks is increased by 25%.
- Level 3
- Before: The AoE of your melee and AoE attacks is increased by 70%.
After: The AoE of your melee and AoE attacks is increased by 60%.
Gravitic Nova
- Level 1
- Before: The base damage of all your AoE attacks is increased by 20%, any knockback they may have is modified to -200% of their original effectiveness.
- After: The base damage of all your AoE attacks is increased by 15%, any knockback they may have is modified to -150% of their original effectiveness.
- Level 2
- Before: The base damage of all your AoE attacks is increased by 40%, any knockback they may have is modified to -200% of their original effectiveness.
- After: The base damage of all your AoE attacks is increased by 25%, any knockback they may have is modified to -200% of their original effectiveness.
- Level 3
- Before: The base damage of all your AoE attacks is increased by 80%, any knockback they may have is modified to -200% of their original effectiveness
- After: The base damage of all your AoE attacks is increased by 50%, any knockback they may have is modified to -250% of their original effectiveness.
V. Eidolon Adjustments
Blackguard Eidolon
- Original: Gain attack speed when attacking Bleeding enemies.
Adjusted: Dealing close-range damage applies 1 Ruthless Extermination Mark. At certain stacks, you deal increased damage to that enemy for a duration.
Wizarding Eidolon
- Original: Gain INT when casting, at max stacks gain extra INT.
- Adjusted: Using an attack skill grants Mage's Might that increases skill damage by a percentage up to certain stacks. At max stacks, gain Whambastic Whizbang, further increasing skill damage for a duration, then all Mage's Might stacks are removed.