SS5 | Season Transition Notes & Balance Changes

Ⅰ. Season Transition
1.1 Timeline
SS4 ends on November 24, 2025, at 4:00 AM (GMT+8).
Note: This also ends the SS4 Order Medallion.
SS5 starts on November 27, 2025, at 10:00 AM (GMT+8).
Note: The new Order Medallion and new Gachapon skins will unlock at this time, and the SS4 Demonic Edict + Mythoria Primordia skins will be removed by then.
1.2 Rewards
In SS5, the Carnelian rank threshold remains 400 floors, consistent with the previous season. Select maps in the Proving Grounds will continue to feature the Voidlands environment.
Rank rewards can be claimed via: Main menu → Core Events → Season Certificate
Note: Trophies for the SS4 Provings Leaderboard will be distributed via in-game mail after the SS5 launches.
1.3 Item Carry-Over
In SS5, storage for seasonal characters starts with 3 unlocked pages; from page 4 onward, gems are required to unlock. SS4's storage pages will be merged into the permanent ones, and all items will be inherited.
Ⅱ. Features & Systems Changes
2.1 Challenge Affix & Helxar Infusion
- In SS5, Challenge Affix and Helxar Infusion features will be closed. Already obtained Helxar-infused equipment will not be affected.
- Mystrealm Fragments, Culmination Stones, and Helxar Eudorite will expire in SS5. You can reclaim them in your backpack.
2.2 Dreadmarch
Dreadmarch will remain in SS5, with leaderboard and chest rewards adjusted for the new season.
2.3 To Glory
The To Glory event will be updated in SS5. Details will be announced in future official posts.
2.4 Chips
- All chip-related features will be closed (including Projection Dungeons, Vrtdome, chip skills, chip Fatebounds, etc.) in SS5. Chip blocks in Enigmine will also be closed. Some chip skills will be integrated into the new Talent system. Details on the Talent system will be announced in future preview posts.
- The chip Fatebound slot in Basic Fatebounds will be replaced with a regular Fatebound slot. Chips for permanent characters will be converted to EsoCircuits, which can be exchanged for new progression items in the shop.
2.5 Bonuses
In SS5, stat points, Apex points, Valkyrie bonuses, and equipment tempering bonuses will all be removed and integrated into the new Talent system.
2.6 996 Tab
The 996 tab will be removed from the 996 screen in SS5. Life Potions, Mana Potions, and Bombs in your backpack will be deleted. Compensation for these deleted items will be sent via in-game mail after the new season starts.
2.7 Forgeability Voucher Level Restrictions
In SS5, the 1-59 level restriction for Forgeability Vouchers will be removed. Lesser, Standard, and Superior Forgeability Vouchers will no longer be tied to equipment level and can be used on any equipment.
2.8 Enigmine
- Gameplay: In SS5, the gameplay where players stand in 3 circles and survive for a set time will be removed, while the gameplay where players stand in 3 circles to fight monsters will appear much less frequently.
- Drop: Victory chests will no longer drop equipment in Enigmine (equipment blocks are unaffected), yet such equipment will now drop in Helxar dungeons.
2.7 Tempering
- Unlock level: Tempering will unlock at character level 60 in SS5.
- Insane Fatebound: Re-randomized Insane Fatebounds will never repeat; Insane Fatebounds that have previously been rerolled will be eliminated from the pool of future realigns. By resetting the list of possible Insane Fatebounds, you can restore all of the possible random Fatebounds to their initial state.
2.8 Potency Echo
- Equipment added to Echo: Astryss Helmet, Conductor's Wig, Ethereal Ring, Helheart: Pyro, Helheart: Cryo, Helheart: Electro, Helheart: Veno, Helheart: Tenebro, Celesturgy Locket.
- Equipment removed from Echo: Infernal Mask, Bishop's Biretta, Dominant's Jackboots, Fettered Fury.
2.9 Specs Unlock
- In SS5, the first slot unlocks at skill level 3, and each subsequent level unlocks another slot until all are unlocked at max skill level.
- Specs unlock order has been tweaked for SS5. Please check in-game for details.
2.10 Others
Equipment tiers will be adjusted in SS5; details will be announced in future official posts. Main quest flow and some system unlocks have also been adjusted. Please check in-game for details.
Ⅲ. Class Balance
3.1 Base Classes
Pyromancer
Skill: PyroFloo
Before: "Teleport and deal 350% Fire Damage to enemies within 4.5m, while creating an Ember, or absorb an Ember to refund skill cooldown (Lvl 10)."
After: "Teleport forward and create an Ember, while firing 2 homing fireballs that deal 350% Fire Damage (Lvl 10)."
Spec: Prolusion (PyroFloo)
Before: "Simultaneously deal AoE damage before teleporting, but damage is reduced by 5% (Lvl 5)."
After: "Simultaneously deal Fire Damage to enemies within 4.5m before teleporting, and this damage is increased by 100% (Lvl 5)."
Spec: Pyromancy (PyroFloo)
Before: "After teleporting, no longer deals AoE damage but instead releases 7 homing fireballs, but damage is reduced by 5% (Lvl 5)."
After: "Increases the number of homing fireballs by 5, and the damage of the skill by 50% (Lvl 5)."
Archer
The center of the attack range for the skill Precision Barrage is now the currently targeted enemy instead of the caster.
3.2 Prestige Classes
Ranger's Insane Weapon Verdant Verse Get Buffed
Before: "Scattershot's base cooldown increased by 100%. On crit, has a 15% chance to create a spinning Razorward blade that immediately returns, and this blade deals 35% increased total damage."
After: "Scattershot's base cooldown increased by 100%. On crit, has a 15% chance to create a spinning Razorward blade that immediately returns, and this blade deals 45% increased total damage."
Pyroknight's Spec Fireblade Matrix (Ferrokinesis) Get Buffed
Before: "The Fireblade Ward no longer orbits around you. Instead, it will auto-track enemies, with its damage increased by 210% (Lvl 5)."
After: "The Fireblade Ward no longer orbits around you. Instead, it will auto-track enemies, with its damage increased by 500% (Lvl 5)."
Assassin's Spec Gale Flash (Slash Torrent) Get Buffed
Before: "When Mana Reaver is not on cooldown, each slash has an 80% chance to trigger Mana Reaver, which deals 120% increased total damage, but puts Mana Reaver on cooldown afterward (Lvl 5)."
After: "When Mana Reaver is not on cooldown, each slash has an 80% chance to trigger Mana Reaver, which deals 150% increased total damage, but puts Mana Reaver on cooldown afterward (Lvl 5)."
Heretic Tweaks
Skill: Emberborn
Before: "Immune to Fire Ailment, Fire Resistance +30%. For every 2% Fire Resistance, gain +1% extra Fire Damage (Lvl 10)."
After: "Immune to Fire Ailment, Fire Resistance +30%. For every 4% Fire Resistance, gain +1% extra Fire Damage (Lvl 10)."
Mechanics: Heat (affects the Insane weapon Reignblade: Pyraxis)
Before: "Each point increases the total damage of all Immolation Wards and Incinerating Vortices on the field by 2.5%, up to 3000 points, and decays by 25% per second. When Heat is increased, Incinerating Vortices also pull in enemies."
After: "Each point increases the total damage of all Immolation Wards and Incinerating Vortices on the field by 0.5%, up to 3000 points, and decays by 25% per second. When Heat is increased, Incinerating Vortices also pulls in enemies."
Dreadknight's Spec Penumbra (Dark Maelstrom) Gets Tweaked
Before: "Dark Maelstrom always deals Dark Damage, and 400% of the extra damage granted by Shadow Manifestation is now incorporated into the skill's base damage. Attacks from Dark Maelstrom disable Shadow Manifestation's original effect for 5 seconds (Lvl 5)."
After: "Dark Maelstrom always deals Dark Damage, and 200% of the extra damage granted by Shadow Manifestation is now incorporated into the skill's base damage. Attacks from Dark Maelstrom disable Shadow Manifestation's original effect for 5 seconds (Lvl 5)."
Warliege's Spec Concuss (Bounding Shield) Gets Buffed
Before: "When hurled at full Resolve, the shield deals an additional instance of damage equal to 100% of its regular damage to enemies within 3m of the target (Lvl 5)."
After: "When hurled at full Resolve, the shield deals an additional instance of damage equal to 200% of its regular damage to enemies within 3m of the target (Lvl 5)."
Ⅳ. Gear Balance
4.1 Legendary Effects
Soul Scythes
Before: "Melee attacks increase base damage by 30%, overall knockback +200%"
After: "Melee attacks increase base damage by 25/35/45%, overall knockback +200%"
Tower Knight's Breastplate
Before: "Gain 50/80/100 DEF per second, up to 10 stacks. All stacks lost when hit."
After: "Gain 20/25/30 DEF per second, up to 20 stacks. Lose 1 stack when hit, and no further stacks are lost for 1 second after being hit."
Cloak of Sorcery
Before: "Every 5 seconds, lose 5% max life and gain a shield that blocks 1 hit for 2s. Does not trigger if life is below 5%."
After: "Every 5 seconds, gain a shield equal to 5/8/12% of max life for 5s. While shielded, gain Concentration per second. *If you don't have enough life to pay the cost, the effect does not trigger."
Sangrilok Battlegarb
Before: "For every 25/20/15% max life lost, gain 1000 DEF for 10s."
After: "For every 8% max life lost, gain 1.5/2/2.5% damage reduction. When Critically Injured, also gain 25/30/35% Skill DMG."
Flaming Cloak
Before: "Deal 90% Fire Damage per second to enemies within 3m."
After: "Every 3 seconds, deal 90/120/150% Fire Damage to enemies within 3/4/5m, and inflict Scorched when dealing Fire Damage."
Plumesilk Vestments
Before: "While Healthy, increase Skill DMG by 35%/50%/65%; while Critically Injured, take 20% more damage."
After: "While Healthy, increase Skill DMG by 20%/30%/45%; while Critically Injured, take 15% more damage."
Garment of Immortality
Before: "Gain 30/50/70 life regen per second; Life regen increases by 200% if not hit for 3/2/1s"
After: "Regen 3% life every second, increased by 50% if not hit for 5/4/3s."
Infernal Mask
Before: "While Critically Injured, always have Concentration"
After: "When dealing damage to bosses, inflict Scorched; when dealing Fire Damage to Scorched targets, total damage +10/20/30%."
Sangrilok Helm
Before: "Take 1% max life as damage per second, gain a shield equal to 1% max life per second. While Critically Injured, take 1% current life as damage per second, gain a shield equal to 1% max life"
After: "Take 10% max life as damage per second, gain a shield equal to 10% max life per second. While Critically Injured, shield gain is increased by 200%. Shields from this effect cannot exceed 100/115/130% of max life."
Viperous Headdress
Before: "Normal attacks also fire 3 extra projectiles, dealing 60% Poison Damage, 1s CD"
After: "Every 2s, disgorge 3 venomous fangs (projectiles) that deal 150/200/260% Poison Damage and apply Blighted (1s CD per target)."
Orion's Galoshes
Before: "Gain Concentration when no enemies are within 5m"
After: "When there are no enemies within 6/5/4m, gain Concentration, Swift, and Eagle Eye per second, but these buffs only last 1/2/3 seconds."
Mystic Spellboots
Before: "When remaining in place, your mana regen is increased by 1/s, and you gain Concentration."
After: "If you have not moved more than 10m in the last 3s, generate a magical circle that restores 3 mana/s and grants a 10/16/25% damage bonus while you are within; the circle lasts for 3s and has a 6s CD."
Challenger's Warboots
Before: "Gain 6/8/10% bonus damage per enemy within 5m, up to 5 stacks"
After: "Gain 5/7/9% bonus damage per enemy within 5m, up to 5 stacks."
Huntsman's Boots
Before: "Bonus damage +20/30/40%; gain Concentration every 12m moved"
After: "Bonus damage +30/40/50%; gain Concentration every 12m moved."
Sacred Ring
Before: "Any statue's blessing you receive has 20s increased duration and additionally grants a stacking 100 DEF Penetration effect for 10s."
After: "Using a statue fully restores life, and the statues' durations are increased by 50/75/100%."
Sangrilok Bonering
Before: "Your mana is fully restored whenever you've taken damage equal to 25/20/15% of your max life."
After: "For every 10% max life lost, gain 1.5% mana cost reduction and 3/4/5% Attack Power bonus."
Prestidigitator's Ring
Before: "The remaining CD on all your other skills is reduced by 4/8/12% of the CD of any skill you've used recently."
After: "The remaining CD on all your other skills is reduced by 8/10/12% of the CD of any skill you've used recently."
Vitality Ring
Before: "While Healthy, +2 mana regen per second"
After: "While Healthy, +2/3/4 mana regen per second."
Ancient Sorcery Ring
Before: "When mana <15%, fully restore mana and reduce mana cost by 10/20/30% for 5s, 10s CD"
After: "After using a skill, if mana <50%, restore 40/60/80 mana, 5s CD."
Welkin-Jade Thimble
Before: "Bonus damage +50/65/80%, but lose 2 mana per second"
After: "Bonus damage +25/35/45%, but lose 2 mana per second."
Guardsman Badge
Before: "Every 5s, spend 15 mana to gain a shield equal to 4/6/8% life and 15/20/25% melee damage for 5s; does not trigger if mana <50%"
After: "Every 5s, spend 15 mana to gain a shield equal to 5% life and 15/25/35% melee damage for 4s; does not trigger if mana <50%."
Exothermal Necklace
Before "Critically Injured threshold raised to 30/35/40% life, Healthy threshold lowered to 70/65/60% life"
After: "Always considered Critically Injured, and increase damage by 15/22/30%."
Arc of Acrimony
Before: "Berserk can stack 2 extra times."
After: "Berserk can stack 1 extra time. While Berserk, movement speed +5/10/15%."
Mana Pump
Before: "Your mana regen is increased by 1/1/2 per sec when you have any shields."
After: "Your mana regen is increased by 3/4/5 per sec when you have any shields."
Helheart: Cryo
Before: "Crit Damage +20/30/40%; when not critting against enemies with Cold Ailment or Freeze, 10/15/25% chance to crit instead"
After: "Crit Damage +20/30/40%; when not critting against enemies with Cold Ailment or Freeze, 30% chance to crit instead."
Helheim Tether
Before: "When you deal damage to an enemy, they take 1/2/3% bonus damage every 1s, stacking up to 10 times."
After: "When you deal damage to an enemy, they take 1/2/3% bonus damage every 0.5s, stacking up to 10 times."
Heart Pendant
Before: "Concentration max stacks +1; with at least 2 stacks, Skill DMG +20/30/40%"
After: "Concentration max stacks +1; with at least 2 stacks, Skill DMG +25/40/55%."
The Lacuna
Before: "When Natural, Elemental, or Physical Resistance reaches 70%, you and your minions gain 16/18/20% bonus damage"
After: "When Natural, Elemental, or Physical Resistance reaches 70%, you and your minions gain 16/22/28% bonus damage"
4.2 Equipment Return
The Lacuna will return as a Legendary drop in SS5, available from Enigmine level 3+.
Ⅴ. Fatebounds
5.1 Fatebounds Tweaks
Backlash (Lv1/2/3):
Before: "Melee attacks can trigger an additional hit, but total damage is reduced by 45/35/20%."
After: "Melee attacks have a 20/40/60% chance to hit twice."
Twin Novae (Lv1/2/3):
Before: "AoE attacks can trigger an additional time, but total damage is reduced by 45/35/20%"
After: "AoE attacks have a 20/40/60% chance to trigger 1 additional time."
Balanced Body (Lv1/2/3)
Before: "Your elemental and natural resistances are increased by 15/20/35%, and the max limit for all your resistances is increased by 3/6/15%."
After: "Increases all resistances by 10/20/30% and the cap for all resistances by 5/10/15%. For each point of resistance that exceeds the cap, your Defense is increased by 1/1/2%."
Divine Guard (Lv1/2/3)
Before: "40% chance to reduce damage taken by 30/50/80% and restore 5/5/10 mana, 2s cooldown."
After: "While shielded, gain 15/25/40% damage reduction."
Energy Shield (Lv1/2/3)
Before: "After attacking, reduce damage taken by 15/25/50% and increase knockback resistance by 50% for 2s."
After: "Every 8/6/4 seconds, gain a shield equal to 10/20/30% of max life for 3s."
Mana Siphon
Lv1:
Before: "Restore 1 mana per second"
After: "Skill cost -15%, restore 2 mana per second."
Lv2:
Before: "Skill cost -25%, restore 2 mana per second"
After: "Skill cost -25%, restore 3 mana per second."
Lv3:
Before: "Skill cost -50%, restore 4 mana per second"
After: "Skill cost -50%, restore 5 mana per second, and Soulforce gain +10%."
5.2 New Fatebounds
Awakened Premonition
Gain Soulforce when changing zones, and increase Awakened Skill damage for a period of time.
Adversarial Awakening
When a boss or vanguard enemy is nearby, recover Soulforce per second and increase Awakened Skill damage.
Ⅵ. Eidolons
6.1 Snailish Eidolon: Total Defense
Before: "When blocking, reduce your movement speed by 10% and gain 30% damage reduction; this reduction is removed after taking 3 hits (Lv5)."
After: "Increases block chance by 10%; after a successful block, your All Damage is increased by 25% for 5s (This effect can only trigger once every 5s) (Lv5)."
6.2 Stonecoiled Eidolon: Shield of the August Watcher
Before: "When life drops below 50%, gain a shield equal to 40% of max life for 8s; can only trigger once every 60s (Lv5)."
After: "When life drops below 50%, gain a shield equal to 30% of max life for 3s; can only trigger once every 10s (Lv5)."

