Soul Knight Prequel Season 1 Improvements Overview
Release time: 2024-01-18
Soul Knight Prequel Season 0 is set to conclude on January 22, 2024, at 4:00 AM (UTC+8), and Season 1 will commence on January 25, 2024, at 10:00 AM (UTC+8). For essential information regarding the season transition, please refer to: Soul Knight Prequel Season Transition Notice (From Season 0 to Season 1)
We've valued player feedback since the launch, and after thorough testing and discussions, we are implementing optimization adjustments to certain game elements in Season 1.
Item Tweaks and Enhancements
Hephaestites
In Season 0, we found players prioritizing the build of Fatebound effects over Equipment Modifiers. Therefore, in Season 1, we will swap the effects of Weathered Hephaestite and Volcanic Hephaestite while also increasing the quantity of these Hephaestites accessible to players.
Hephaestite Effect Adjustments
In Season 1, Weathered Hephaestite will be used for Fatebound effect rerolls, and Volcanic Hephaestite will be used for Equipment Modifier rerolls. The adjustment does not affect the current quantity of Weathered Hephaestite and Volcanic Hephaestite that players have.
More Chances to Obtain
In Season 1, we will increase the probability of obtaining Hephaestites from the Sapphire Chest. The chance of getting Volcanic Hephaestite will be raised from 8% to 20%, and the probability of obtaining Weathered Hephaestite will be increased from 17% to 30%.
We have also increased the Valkyrie Proving Rewards in Season 1, allowing players to obtain more Hephaestites through Proving Grounds.
Lydite
Like Hephaestites, to reduce the cost of equipment development, in Season 1, we will increase the quantity of Lydites that players can obtain in dungeons and chests.
More Chances to Obtain
In Season 1, we will increase the probability of obtaining Lydites from the Sapphire Chest: after opening the chest, the chance of getting Lydites will be raised from 25% to 40%.
With the increased Valkyrie Proving Rewards in Season 1, players can also obtain more Lydites through Proving Grounds.
Class Balance Adjustments
In Season 0, we noticed issues with certain skills causing gameplay imbalance. To address this, Season 1 will bring necessary adjustments, along with skill optimizations and enhancements for underpowered classes.
Initial Classes
Thief: Adjusting the cooldown mechanics for Tactful Swoop
- Extend the cooldown after double-triggering a skill from "5/4/3/2 seconds" to "6/5/4/3 seconds."
- Halve the cooldown after double-triggering a normal attack to "3/2.2/2/1.5 seconds."
Warrior: Fixed Whirlwind Slash issues and adjusted the skill to benefit from attack speed bonuses for increased damage
- Fixed issues with certain weapon types triggering additional Whirlwind Slashes, causing abnormal damage and potential cooldown conflicts with other skills.
- In the Whirlwind Slash effect, the interval between each whirlwind (4 instances of damage) will now be influenced by attack speed.
Archer: Increased skill damage
Improved the damage and crit chance of Cloudpiercer Shot, raising the Base Damage Multiplier from "300/400/500/600%" to "360/480/600/720%" and adding an extra 50% crit chance bonus.
Aegis: Improved Anti-Interrupt Capability
- Improved resistance to interruptions before activating Unflinching, granting an uninterruptible state.
- Increased the basic speed of Leaping Strike.
Pyromancer: Increased Skill Damage
Enhanced the damage of Ground Zero, adjusting the base damage multiplier from "400/500/600/700%" to "450/600/750/900%."
Tempest Mage: Adjusted Damage Type, Increased Skill Damage
- Increase Shatter damage and range from "60/80/90/120% base damage multiplier, 3-meter attack range" to "75/100/125/150% base damage multiplier, 2.7/3/3.3/3.6-meter range.
- The Shock Damage triggered by Ball Lightning will be changed from "additional damage" to "skill damage."
Prestige Class
Shinobi: Adjusted Skills, Increased Clone Strength
- Fixed the issue where clones repeatedly received the influence of Minion power, leading to abnormal attribute boosts.
- Stats inherited by Shadowclone Jutsu: Twin adjusted from "50/60/70/80" to "60/70/80/90."
- Stats inherited by Shadowclone Jutsu: Throng adjusted from "45/40/35/30" to "60/55/50/45."
- Clones now gain the Multishot Fatebound effect shared by Bonded Summons, but the additional projectiles from clones are halved. Clones also gain the Spirit of the Crystal Snapclaw shared by Bonded Summons.
Warliege: Increased Anti-Interrupt Capability
Warcry now provides an uninterruptible state upon activation.
Assassin: Increased Anti-Interrupt Capability
Evasive Stance now provides an uninterruptible state upon activation.
Heretic: Increased Skill Damage
Enhanced the damage of Incinerating Vortex, adjusting per hit damage from "30/40/50/60%" to "45/50/55/60%."
Stormblade: Increased Anti-Interrupt Capability
Electromorphosis now provides an uninterruptible state upon activation.
Elementalist: Increased Skill Damage
- Enhanced the damage of Elemental Polychromator, removing damage decay when multiple lasers hit simultaneously.
- Enhanced the damage of Coronal Flare, adjusting per hit damage from "25/30/35/40%" fire damage to "15/20/25/30% fire damage and 15/20/30% shock damage."
Bastion: Improved Automech Arbalest's stats, damage reduction, and reduced cooldowns.
- Improved the defensive capabilities of Automech Arbalest, strengthening its basic stats and damage reduction.
- Reduced the CD of Rebuke from "6/5.5/5/4.5 seconds" to "6/5/4/3 seconds."
Pyroknight: Increased skill damage
- Reduced the explosion delay of Fiery Smite and increased its damage. The explosion delay is reduced from "0.4 seconds" to "0.25 seconds," and the damage is adjusted from "90/120/150/180%" to "120/160/200/240%."
- Increased the basic attack speed of Searing Colossus.
Pyroshot: Adjusted skills and reduced skill cooldowns
- Omnicombustion no longer increases the damage of the Fire Ailment but restores health when causing fire ailment damage. Increased the frequency of triggering Fire Ailment and Adhesive Gunpowder. The skill adjustment is as follows: the interval correction when inflicting Fire Ailment is "60/50/40/30%," and "30/40/50/60%" of the damage is converted to health.
- Reduced the cooldown of Rain of Arrows: Geddon from a fixed 8 seconds to "9/8/7/6 seconds."
Stormwarden: Increased skill damage
- Endothermic Rupture can be triggered by Bludgeoning or shock damage, with higher damage from the Bludgeoning. Thundersledge will be adjusted to pure shock damage.
- Increased the defense stats provided by Crystalline Panoply from "+5 per level" to "+10 per level."
- Increased the probability of inflicting Cold Ailment with Avalanche Ram from "40/60/80/100%" to "100% at all levels."
Fatebound Effect Balance Adjustments
To balance classes and builds, we will be making adjustments to the following Fatebound Effects in Season 1 (new Fatebound Effects are not included in this adjustment):
Bonded Summons
2-piece Fatebound set effect adjusted to "Retains main effect, no longer provides Minion power"; 3-piece Fatebound set effect adjusted to "Minion power +20%".
Spirit of the Golden Snapclaw
The charging speed of the 3-piece Fatebound set effects will be adjusted from "+30" to "+50".
Spirit of the Ember Wyrm
The 2-piece and 3-piece Fatebound set effects will add 1 second to the cooldown of the triggered Fire Ailment effect.
Whirlwind Slash: Blaze
The Fatebound effect that increases damage for Whirlwind Slash is adjusted to "Converts Whirlwind Slash’s damage type to elemental and increases its damage".
Gameplay and Feature Enhancements
Valkyrie Proving Grounds
Gameplay Optimization
In Season 1, players can use Resurrection Coins to skip up to 5 floors in the Proving Grounds, facing stronger monsters with a maximum level of 55. Rewards are calculated based on the highest skipped floor, allowing players to receive consecutive boons and Proving rewards. Skipping is not available for floors 17 and 34.
Difficulty Adjustment
In Season 1, we will adjust the difficulty curve of Valkyrie Proving Grounds, optimizing difficulty settings at different stages to enhance the overall player challenge experience. The early-stage Proving difficulty changes are relatively minor compared to Season 0. However, as the number of floors increases, the Proving will become more challenging.
Statue of Reforging Adjustment
Season 1 will temporarily disable the use of the Reforging Statue in online game, allowing for adjustments and optimizations before its reintroduction. Online players won't encounter the Reforging Statue in dungeons, but this won't affect the usage of players in single-player mode. When using the Reforging Statue, duplicate Fatebound effects won't reappear, and although it lacks the reroll feature, it will randomly enhance equipment modifiers.
Dismantle and Enhancement
Increase the fragments returned from dismantling
In Season 1, we have increased the number of item fragments returned after dismantling. Additionally, the number of item fragments obtained from dismantling enhanced equipment will be greater than in Season 0.
Baseline System
In Season 1, a Baseline System will be added for equipment enhancement. Upon a failed enhancement, a prompt appears in the upper right corner of the interface, indicating the Baseline progress. Tapping the icon reveals details, and you can find more information by tapping the "?" button in the Reforge panel.