Soul Knight Prequel SS0 Optimization Overview
Release time: 2024-11-22
Greetings, knights! SS0 Re: nascence is almost here. We've made many improvements based on your suggestions and will keep listening to your feedback, so feel free to share your ideas!
Feature Optimizations and Adjustments
1. Loot Pickup Optimization
In the new season, characters will automatically pick up cards, coins, and materials, with an expanded pickup range. Gear still requires manual pickup, but everything else is collected automatically!
GIF for display only. Please refer to the official version.
2. Functional Tabs Integration
Key features are now accessible from the main menu via icons, making navigation faster without needing NPCs.
Note: In combat scenarios (dungeons, Proving Grounds, etc.), only the Backpack and Skills tabs are available, the full menu is disabled.
3. Card Synthesize Adjustments
With the equipment revamp, card synthesize has been adjusted this season. Now, you can access it directly via the "Workshop" in the feature menu, without visiting NPC Farriette.
Equipment Level Before synthesizing equipment, you must choose its level. Characters can only synthesize equipment up to their own level. For example, a level 55 character can only synthesize equipment at level 55 or below, not level 60 gear.
Required Materials
For gear below level 60, only 20 Decktoplasm from the corresponding dungeon area is needed (the Decktoplasm is also obtainable from Proving Grounds).
For level 60 gear, synthesize requires 1 boss card and 20 Decktoplasm from the same area.
Synthesize Details Card-synthesized gear is guaranteed to include one Legendary-quality prefix or suffix stat. You can preview possible Fatebounds and stats via the icon on the right side of the gear details panel.
4. Backpack Optimization
In the new season, items in the Backpack are categorized, and materials and consumables no longer occupy slots. The Backpack now holds up to 84 slots and features gear filtering, direct dismantling or forging, and quick access to Storage or pet switching.
GIF for display only. Please refer to the official version.
Note: The Backpack starts with 48 slots, and additional slots can be unlocked using gems.
5. Codex Feature
This season brings a new Codex, featuring gear and Fatebound sections. Details can be found in the SS0 Equipment Features Overview.
6. Quest System Adjustments
In the new season, quests are divided into Main Quests, Side Quests, and Bounty Quests:
- Main Quests: Progress is shared across all characters under the same account and can only be completed once. You must finish the current main quest and claim its reward to unlock the next one.
- Side Quests: Unlockable upon reaching certain levels. Progress is shared across all characters under the same account and can only be completed once. Multiple side quests can be active simultaneously.
- Bounty Quests: A new category similar to the previous Daily Quests:
- Pure seasonal and permanent characters will see different prompts and rewards for bounty quests.
- Each account receives 6 bounty quests daily, with progress and rewards shared across the account.
- Bounty quests refresh daily at 4:00 AM. If you don't log in that day, progress is retained for up to 2 days.
7. Dungeon Stage Optimization
In the new season, outposts (camp rooms) are removed, and all dungeons now have three stages, regardless of difficulty, for a smoother experience.
Interface Optimizations and Adjustments
1. Character Info Panel
The character info panel has been reorganized to categorize stats, making it easier to assess your character's strength at a glance.
Additionally, the gift code redemption feature is now in a separate interface.
GIF for display only. Please refer to the official version.
2. Gameplay Access Integration
In the new season, all gameplay modes are unified under the "World Map" for one-tap access to adventures.
GIF for display only. Please refer to the official version.
3. Dungeon Drop Display
Before entering a dungeon, you can preview its gear drops to easily find what you need. Difficulty settings are now integrated into the dungeon interface for quick adjustments.
4. Galleria
Skins and home decors are now consolidated under "Galleria," with an optimized display showing everything at a glance, including equipped items.
GIF for display only. Please refer to the official version.
5. Skin Portraits
This season brings dynamic portraits for Gachapon skins! Alongside their stunning effects, these skins now come with animated portraits when equipped.
GIF for display only. Please refer to the official version.
Important Update on the Co-op Feature
Due to extensive adjustments in SS0, the co-op feature is not ready for release on November 27 as planned. We are working hard to optimize it and aim to launch by December 10. If completed earlier, it will go live ahead of schedule.
As an apology and to thank you for your patience, starting November 27, we will issue the following compensation daily via in-game mail for each day of delay:
- 1 Stellarite
- 1 Weathered Hephaestite
- 1 Chest Key
- 50,000 Coins
We apologize for any inconvenience and appreciate your support. Compensation details for the delayed Affixed Mode will be shared soon, so stay tuned!
That concludes the SS0 optimization overview. Thank you for your continued support—see you in the new season on November 27!